Mylera Klev is dead, butchered in the streets with other high-ranking Red Sashes by Baz and the other Lampblacks. The war is over. The war has just started. After parading Mylera's broken body through the district and declaring his intention to take control over Crow's Foot from Lyssa and the other Crows, the Lampblacks go on a murderous spree. Any remaining Red Sashes are hunted down and killed. Turf is taken. Scores are settled.
The Bluecoats withdraw their support from the Crows. Now that the battle lines are drawn they pull back, sealing off the bridges so that this terrible night of revenge and murder doesn't spill out into the rest of Duskvol. It's a long night. One with grim implications...and opportunities.
When the crew returns to their lair they find a servant girl from the Red Sashes protecting several children. She needs help escaping the district and she's willing to pay. The crew decides to help and in return they'll pick up two pieces of turf, a vice den called A Hole in the World and an ancient gate that allows them safe passage through the Deathlands which lies at the top of the Old Clock Tower.
The crew splits up, with Nor and Aitrus managing the crazed spirits of the Clock Tower to evacuate the remaining Sashes through the spirit doors contained within. Kali and Twelves sneak their way through Baz's marauders to the Hole in the World where they transport the remaining Sashes in a death cart across the district.
By the end of the night the Sashes are gone and the crew's influence has spread. But what awaits them in the future, where winner takes all in the battle for the heart of the district?
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